Monday, October 5, 2015

Game Narrative Design Challenge Post-Mordem

  "Fear the Night" was the game my team and I created. The scenario of the game was four campers of the future sneaking onto an enclosure for a unauthorized camping trip. Little did they know that the enclosure was once a dangerous testing ground for a technology that creates real life simulations of whatever is being thought and is now under surveillance. The technology is turned on at night and creates a physical appearance based on the analyzations made from hearing the spooky campfire stories that were told by the campers earlier. The objective of the game is that the campers must survive against the creations of their minds until they can escape when the sun rises. 
  The process of creating the game was surprisingly easy. The random cards that were chosen had different aspects such as setting (which was space), characters (which were the campers), and obstacle that kept them from achieving the goal (telling stories). Once we had found a connection in the cards, creating the storyline and characters of "Fear the Night" was not difficult at all. 
   Although it might seem biased, I do not think anything could've went differently to make the game better. Nothing went wrong creating the game either. As I said, creating the game was surprisingly easy with my team. We created a game that the majority of the class seem to like and I would not change a thing about "Fear the night."

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