The game my team and I created was "Animal Rights" and the main focus of the game was on the testing of animals. In the game, you must run around the board as either a tester or a protester gathering true and false information to present in the court case at the end of the game to determine the winner. Each character has a color (blue, green, red, or yellow) and the corresponding color on the board is the color you stay on and the color evidence card stack you choose from. Once you have obtained a certain number of evidence cards, the players will proceed into a court case. In the court case, you will determine whether or not the evidence you gathered is true or false by using the given fact sheet. If you have more false evidence cards than true evidence cards, you lose the game and go to jail. Whomever has the most true evidence cards wins the game. Our game had strengths, weaknesses and things that could have been done differently.During the verbal feedback on Tuesday, our classmates said that the strengths of the game were visual design, the focus of the game overall and they enjoyed how the game pieces were small, plastic farm animals. The focus of the game will be credited to Melyssa because it was her idea to do animal testing/rights. Ben had told me what he thought were good ideas for the board so I took that, made a sketch and showed it to him in one of our out side of class meetings and he enjoyed it. It was great to hear the praise of the board because it took many hours to make.
The things that went wrong for our classmates and considered weaknesses was how to determine how you win, moving around the game board and the instructions did not make sense. Ben and I did not realize that these would be problems while playing the game and we are very sorry for the misunderstanding of things. All of these problems are related to one thing: the instructions. If the instructions were clearer and/or more to the point, maybe you would be able to understand how you move around the board and determine who is the winner.
If Team Rocky had to design this game again, what we would do differently would be making the instructions simpler and possibly making the game board a bit different by having one mutual color per square instead of having four colors per square. If we make those changes, I believe that people playing the game would be able to move around the board easier and the players would also understand how you win the game.
Although we had strengths and few weaknesses, I am pleased to know that our classmates did enjoy the game. This game took a lot of time and effort and I am very proud of "Animal Rights."
